Printable family game · 1–4 players · 45–60 minutes
11+ Escape Room
Seal the envelopes, read the mission and start the clock. Every envelope hides an 11+ puzzle, every answer is a code, and a digital lock on your phone says which envelope to open next. Revision that feels like a game night.
The games
- Christmas edition
The Great Christmas Cracker Caper
Christmas Eve at Holly Lodge · with Jingle the Magpie
Jingle the Magpie has hidden the Christmas crackers. Can your team crack seven locks before the pudding is served?
1–4 players · 45–60 minutes · 7 puzzles
- Play any timeFree
Escape from the Museum of Muddles
A museum sleepover · with Dusty the muddled robot
Dusty the museum robot has locked every door and forgotten the codes. Can your team escape before morning?
1–4 players · 45–60 minutes · 7 puzzles
How it works
1. Print and seal
Print the pack, cut out the envelope labels and seal each page in its envelope. It takes about 10 minutes.
2. Open envelope 1
Read the mission aloud and start a timer. Each envelope has a short story and an 11+ puzzle.
3. Type the code
Scan the QR code for the digital lock. Wrong codes buzz (with a hint after two tries); right ones open the lock.
4. Escape!
Collect a golden letter from each envelope, unscramble them for the final lock, then fill in your certificate.
Try a puzzle
From Escape from the Museum of Muddles. A planet moves around the window. Which picture comes next?
- A
- B
- C
- D
- E
Show the answer
B. The planet moves one corner clockwise each time: top left, top right, bottom right, so bottom left next: B.
In every game
- A story to read aloud and a puzzle in every sealed envelope
- Maths, verbal reasoning, non-verbal reasoning and vocabulary at Year 5 11+ level
- A digital lock for any phone: no sign-in, no app
- Envelope labels to cut out and a Code Cracker's Notebook
- An answer sheet for grown-ups, with a hint for every puzzle
- A team certificate (with your child's name if you like)
Give everyone a job: reader, code typer, notebook keeper and puzzle checker. Great for siblings, cousins, parties and sleepovers.
Questions parents ask
What is an 11+ escape room?
A game you print and play at home. The puzzles are sealed in numbered envelopes, each with a bit of story and an 11+ style puzzle: maths, verbal reasoning, non-verbal reasoning or vocabulary. Every answer is a code that tells you which envelope to open next, until the team cracks the final lock.
What age is it for?
It's pitched at Year 5 11+ level (ages 9 to 11), but younger brothers and sisters can help with reading, typing codes and finding golden letters, and grown-ups are very welcome to join in.
What do I need?
A printer, scissors, 8 envelopes (or folded paper and tape), pencils and some scrap paper. A phone or tablet for the digital lock is fun but not essential: the answer sheet lets a grown-up check codes instead.
Does the digital lock need an account or an app?
No. Scan the QR code in the pack and it opens in the phone's browser. It doesn't ask for any names or details, and it only remembers your progress on that phone. A wrong code gives a gentle hint after two tries.
Can we play it again?
Yes. Download and print it as often as you like for your own family (it's great for parties and sleepovers), and press Start again on the lock for a fresh game.
Can I put my child's name on it?
Yes. When you download it, add a name and it goes on the cover and the certificate. The name is only used to make your copy and is never stored.